Track your world's weather patterns and historical timelines.
In summer of agriculture is a dynamic experience that goes far beyond simple resource gathering. Most people spend their days in the fields, sowing crops that require regular tending, weeding, and magical pest control, with success often determined by skill checks and the unpredictable nature of the weather. Animal husbandry becomes a daily routine of herding, protecting livestock from predators, and assisting with new births, providing opportunities for skill-based tasks and potential narrative quests. Beyond the farm, summer is for gathering resources from the wild, such as rare herbs for potions or lumber for repairs, which can turn into small exploration or combat encounters. Finally, the season is a time for community events like summer fairs where characters can sell their goods, compete in contests, and engage in quests to help neighboring farmers, all of which deepen their connection to the world and its inhabitants.

Grown & Planted: Heat-loving crops like tomatoes, corn, pumpkins, and watermelons are planted. Sunflowers and Wonderroot also begin to sprout. Wheat and sugarcane are now ready to be planted.
Harvested: Early summer berries and fruits are harvested.
Fruit Orchards: Apple: Early varieties such as Lodi and Yellow Transparent are ripe for picking.
Cherry: Sweet cherries are at their peak and ready to be harvested.
Mediterranean Fruit: Citrus fruits like lemons and oranges are at their peak for juice and zest, while early figs begin to ripen.
Vineyards: The vines are in full leaf, and the grapes are beginning to form. This is a critical time for canopy management and pest control.
Goat, Dairy & Sheep Herds: Herds begin their ascent from the lower valleys to the high mountain pastures. The organized movement pattern involves herders leading the animals along established ancient trails, where they will graze on the lush new growth.
Irrigation & Water Management: The heat sets in, requiring constant attention to irrigation systems.
Pest Control: The first pests of the season appear.
Festivals & Markets: Local 'Blossom Fairs' are held to celebrate the start of summer and the flourishing of new plants. Artisans and farmers set up stalls in town squares to sell their goods.
The warm weather signals the start of the high travel season for those who live and work on the road.
Tinkers: Small caravans laden with repaired goods and new creations begin to travel between villages and towns. They follow the warming weather, offering their services and wares, from sharpening blades to mending pots.
Merchants: Traders and peddlers start their circuit, bringing exotic goods from distant lands to local markets. Their wagons are filled with spices, silks, and other rare items.
Healers: Traveling apothecaries and herbalists visit remote communities to provide remedies and care. They gather fresh herbs and medicinal plants from the new summer growth.
Mages: Itinerant mages, often seeking rare magical ingredients or performing small enchantments for a fee, begin their journeys. Some specialize in weather magic, others in crop fertility spells.
Guards & Monster Hunters: The increased travel and lush environment also draw out creatures of the wild. Hired guards and monster hunters begin their patrols, clearing routes of bandits and dangerous beasts to ensure safe passage for the traveling public.

Grown & Planted: Lightfruit and Shreikers begin to flourish in the warmer, damper areas. Elemental Plants like Firebulbs and Ember Coral are actively growing.
Harvested: The main harvest of fruits and grains like wheat begins. Basil, dill, and other herbs are at their peak for harvesting. Athelas (Kingsfoil) is ready for gathering.
Fruit Orchards: Plum: Early varieties like Mirabelle and Greengage are ready to be picked.
Peach & Apricot: The main harvest for these stone fruits begins, with many varieties at their ripest.
Mediterranean Fruit: Olives are green and growing, while pomegranates are beginning to swell. Watermelons and cantaloupes are at their sweetest.
Vineyards: The grapes are now plump and green. Vintners are constantly monitoring the sugar content, a crucial step before the main harvest begins.
Goat, Dairy & Sheep Herds: The herds have reached the high summer pastures. They are now settled in their summer 'fäbodar' or mountain huts, where the herders will milk the dairy animals and produce cheese and butter from the abundant summer milk. The sheep and goats graze freely on the rich, high-altitude flora.
Harvest Festivals: Smaller, local festivals celebrating the early harvest may begin.
Foraging: With the lush growth, foraging for wild plants and fungi becomes a more rewarding endeavor.
Festivals & Markets: Major 'Sun Festivals' are held, often at a central location, attracting people from all the surrounding areas. These events feature large markets, music, and competitions.
With the height of summer, most roaming services have reached their mid-season destinations.
Tinkers: The tinker caravans have reached their mid-summer destinations, setting up semi-permanent camps near larger towns. They become a hub for trade, storytelling, and community gatherings.
Merchants: Large-scale trade caravans meet at major crossroads and trade hubs. This is the peak season for commerce, with goods flowing in from all directions.
Healers: Healers establish temporary clinics in bustling towns and at large festivals, where they are in high demand due to the large gatherings of people.
Mages: Mages focus their efforts on large-scale tasks, such as creating protective wards over fields and performing complex elemental rituals to ensure a good harvest.
Guards & Monster Hunters: This is the most dangerous time for travel. Guilds of guards and hunters organize large-scale sweeps of known monster lairs and bandit hideouts to secure trade routes and ensure the safety of the harvest.

Grown & Planted: Dreamweeds are planted, waiting for a specific celestial alignment.
Harvested: Melons, cucumbers, and chili peppers are harvested. The final cutting of wheat and flax takes place. Moonpetal flowers are harvested at dawn. Saffron and Ginger are also collected.
Fruit Orchards: Pear: Early to mid-season pears like Bartlett and Bosc are ready for picking.
Mediterranean Fruit: Late varieties of figs and pomegranates are ready for harvesting, as are carobs.
Vineyards: The first grapes are harvested for winemaking and table use. The focus shifts to the final stages of the grape harvest, as different varieties reach their peak ripeness.
Goat, Dairy & Sheep Herds: As the weather begins to cool, the herds begin their slow and organized descent from the high pastures back to the lower valleys. This is known as the "autumn drive," and it's often a celebratory event. The herders guide the animals back to their winter grounds.
Community Bazaars: Trade fairs and large festivals celebrate the summer's bounty.
Preservation: People begin making jams, ciders, and other preserves from the abundant fruit.
Festivals & Markets: The 'Autumn Bounty' markets begin to appear, focusing on root vegetables and preserved goods. Communities hold large celebratory feasts to give thanks for the summer's successful harvest.
The season for roaming services begins to wind down as the weather cools.
Tinkers: The tinkers begin their homeward journey, retracing their steps along the familiar trade routes. They bring news from the northern territories and sell off their last remaining goods before settling in for the winter.
Merchants: Caravans make their final major runs before the season ends, focusing on moving staple goods and preserved foods that will be needed for the winter months.
Healers: Traveling healers and apothecaries stock up on winter supplies and prepare for a season of reduced travel. They offer final consultations and stock communities with necessary remedies.
Mages: Mages perform protection rituals for homes and granaries, and prepare for the long winter with spells of warmth and sustenance.
Guards & Monster Hunters: The patrols focus on clearing the last of the seasonal threats, ensuring that winter travel is as safe as possible and that communities are well-defended for the coming cold.
As summer's heat fades, the world transitions into autumn, a season dominated by the Great Harvest. This period is a bustling time for players engaged in agriculture, marked by the gathering of staple crops like wheat and barley, the digging of root vegetables, and the picking of fruits from orchards. The air is filled with the smells of brewing and fermentation as fresh produce is turned into ciders and wines, and communities come together for 'Harvest Home' festivals to celebrate the season's bounty. As the weather cools, the focus shifts to preservation, with villagers drying fruits, salting meats, and storing food for the coming winter. The final weeks of autumn, known as the 'Vintage' period, see the last of the crops gathered, including hardy apples and olives, and the preparation of buildings and resources for the cold months ahead. The roads become quieter as roaming services dwindle, and itinerants like merchants and healers settle into their winter bases, while players focus on essential tasks like chopping firewood, mending roofs, and crafting goods indoors, all to ensure their community's survival until spring.

Grown & Planted: Winter Wheat and garlic are planted to establish roots before winter.
Harvested: The primary harvest of staple crops like wheat, barley, and oats begins in earnest. Root vegetables such as carrots and potatoes are dug up. Tree fruits like apples and pears are ripe for picking.
Fruit Orchards: Apple & Pear: This is the peak of the harvest season for most apple and pear varieties, from sweet eating apples to tart cider pears.
Quince: Quinces are ready for picking and are highly sought after for jams and jellies.
Mediterranean Fruit: Olives are beginning to be harvested for pressing oil. Late figs and pomegranates are at their peak.
Vineyards: The great grape harvest is in full swing. Winemakers are working around the clock to pick and press grapes at their optimal ripeness.
Goat, Dairy & Sheep Herds: The herds are well into their organized descent from the high pastures, their return often marked by local festivities as they pass through villages.
The Great Harvest: Communities gather for the most significant harvest of the year, with feasting and celebrations marking the end of the agricultural cycle.
Brewing & Fermenting: The first batches of ciders, brandies, and wines are brewed from the freshly picked fruit, with the air thick with the smell of fermentation.
Festivals & Markets: 'Harvest Home' festivals are held to celebrate the abundance of the land. Markets overflow with freshly harvested produce and new crafts from artisans.
The season for roaming services begins to wind down as the weather cools.
Tinkers: The tinkers begin their homeward journey, retracing their steps along the familiar trade routes. They bring news from the northern territories and sell off their last remaining goods before settling in for the winter.
Merchants: Caravans make their final major runs before the season ends, focusing on moving staple goods and preserved foods that will be needed for the winter months.
Healers: Traveling healers and apothecaries stock up on winter supplies and prepare for a season of reduced travel. They offer final consultations and stock communities with necessary remedies.
Mages: Mages perform protection rituals for homes and granaries and prepare for the long winter with spells of warmth and sustenance.
Guards & Monster Hunters: The patrols focus on clearing the last of the seasonal threats, ensuring that winter travel is as safe as possible and that communities are well-defended for the coming cold

Grown & Planted: Perennial plants and magical flora are planted.
Harvested: The final root vegetables are gathered. Many mushrooms and rare fungi, including Moonpetal flowers and Sunroot, reach their peak growth and are harvested. Gourds and pumpkins are collected.
Fruit Orchards: Hawthorn Berries & Sloes: These wild fruits are now ripe and are foraged for making jellies and liqueurs.
Nut Trees: Chestnuts, walnuts, and hazelnuts are ready to be gathered from the ground.
Mediterranean Fruit: Olives are in the final stages of being harvested, with olive oil production in full swing.
Vineyards: The last of the late-ripening grapes are picked, marking the official end of the grape harvest season. Vintners focus on the primary fermentation of their wines.
Goat, Dairy & Sheep Herds: The herds are nearing their home farms and winter pastures in the lowlands. The return is a joyous occasion for both the herders and the villages. Animals are culled for meat and hides, smoked and salted.
Preservation: Villagers are busy drying fruits, salting meats, and storing goods in preparation for winter. Cellars are stocked with preserved foods and beverages.
Hunting: As plant-based food becomes scarcer, hunting becomes a more frequent activity, with hunters seeking deer and other game for winter meat.
Festivals & Markets: Community bazaars and 'Thanksgiving' feasts are held, centered around the abundance of preserved foods and the last fresh produce of the year.
The number of roaming service providers dwindles significantly.
Tinkers: The tinkers make their final stops, packing away their tools and wares in preparation for a quiet winter at home.
Merchants: Final sales are held to clear out inventory, and caravans are dismantled or stored until the next season.
Healers: Healers who travel long distances have returned home, with only local practitioners remaining active.
Mages: Their focus shifts from public services to personal study and powerful, long-term enchantments to ward off winter's chill and protect stored resources.
Guards & Monster Hunters: Patrols become more localized, as the majority of the seasonal threats have either been dealt with or have gone into hibernation.

Grown & Planted: The last of the winter crops are planted.
Harvested: The final autumn herbs like mint and rosemary are harvested.
Fruit Orchards: Late-season Apples: The hardiest varieties of apples, which can withstand a light frost, are the last to be picked.
Mediterranean Fruit: The final carobs are gathered.
Vineyards: The vineyards are now quiet. The vines are pruned and prepared for dormancy. The new wine is now in its second stage of fermentation or aging, safely stored in cellars.
Goat, Dairy & Sheep Herds: The herds have returned to their winter farms and sheds in the lower valleys, safe from the coming snow. The animals are now tended to in a more sedentary fashion. Animals are culled for meat and hides, smoked and salted.
Winter Preparation: Firewood is gathered and chopped. Buildings are made ready for the cold, with roofs repaired and insulation added.
Crafting: Early winter crafting from harvested fibers and materials begins. Weavers and potters start their indoor work, creating goods that will be sold in the coming months.
Festivals & Markets: Markets are sparse, with only a few local vendors selling winter provisions. The 'Vintage Festival' is celebrated in wine-producing regions, focusing on the quality of the year's wine.
The roads are now clear of most travelers.
Tinkers: All tinkers have settled into their winter workshops, focusing on larger projects and repairing goods for the next season.
Merchants: Most long-distance trade has ceased. Only a few resilient local traders remain active.
Healers: All healers now operate from a fixed location, serving their local communities.
Mages: Winter is a time of deep study. Mages are cloistered away, researching new spells and magical theories.
Guards & Monster Hunters: All patrols are now localized around villages and towns. Monster hunters use this time to train apprentices and prepare for the spring thaw.
In the deepest cold of winter, agricultural activities slow to a methodical, indoor pace as the land lies dormant under snow and ice. The main focus shifts from large-scale harvesting to survival and preparation. Characters will find themselves engaged in tasks like hunting and trapping for food and resources, as well as lumberjacking for essential firewood and building materials. The quiet of the season is used for indoor work, with players busy mending tools, processing preserved goods from autumn's bounty, and crafting new items to be sold in the spring. As the coldest months give way to the 'Ice' period, the anticipation of spring grows, and the final weeks of winter are spent on a final push of repairs and maintenance. Roaming services cease as the roads become impassable, and itinerants like merchants and healers settle down, creating a community-focused experience centered around local 'Winter Solstice' and 'Snowfall' festivals, where storytelling and the exchange of handcrafted goods are key. This is a time of rest and study, as farmers, mages, and guards alike prepare for the rebirth of the world with the coming thaw.

Grown & Planted: The land is in its deepest sleep. Winter Wheat lies dormant under a blanket of snow, its roots strengthening for the coming spring.
Harvested: The harvest is limited to what can be stored or found. Hardy crops like parsnips and turnips can be dug from the insulated ground as needed. Frost Lichen is carefully scraped from rocks, prized for its medicinal properties.
Fruit Orchards: The trees are bare and dormant. This is the time for pruning to ensure a strong, healthy crop for the next season.
Vineyards: The vines are dormant, wrapped in protective materials to shield them from the cold. The new wine is now maturing in barrels and bottles in the quiet of the cellar.
Goat, Dairy & Sheep Herds: Herds are settled in their winter barns and sheds in the lowlands. The herders' focus shifts to tending to the animals and ensuring they have enough stored hay and fodder to last the season.
Hunting & Trapping: Hunting for woolly boars and snow wolves is crucial for survival, providing meat, hides, and other valuable resources. Trapping is also a common practice to catch small game.
Lumberjacking: With the ground frozen and travel difficult, this is the ideal time to fell trees for lumber and firewood, which are easier to haul over snow and ice.
Festivals & Markets: Local 'Winter Solstice' festivals are held to celebrate the return of the sun's light. Markets are small and localized, offering hot food, preserved goods, and winter crafts.
The roads are largely impassable, and most roaming services have ceased their travels.
Tinkers & Merchants: Tinkers are settled in their workshops, focusing on larger, long-term projects. Merchants are indoors, taking inventory and planning their routes for the coming year.
Healers: Healers operate from fixed locations, serving their local communities, with a focus on cold-weather ailments and injuries.
Mages: Winter is a time of deep study for mages, who are often cloistered away in libraries and towers, researching ancient spells and lore.
Guards & Monster Hunters: Patrols are now highly localized around villages and towns, focusing on fending off beasts that have grown desperate in the cold.

Grown & Planted: Magical Seeds requiring a freezing period are planted in cold frames or special magical plots, waiting for the coming spring thaw.
Harvested: The most unique of winter harvests. Glowcap mushrooms are harvested from dark caves and cellars, and their soft bioluminescence provides a welcome light in the long nights.
Fruit Orchards & Vineyards: The land remains frozen and still. Farmers and vintners use this quiet time for tool repair and maintenance, preparing for the spring awakening.
Goat, Dairy & Sheep Herds: The animals are now in the midst of their indoor routine. This is the time for herd births, and herders are kept busy with new lambs and kids.
Preservation & Crafting: This is the peak season for indoor work. Villagers are busy processing and crafting goods from the autumn harvest, from weaving baskets and cloth to tanning leather and carving tools.
Foraging: While limited, foraging for specific winter-hardy herbs and roots continues in sheltered, temperate areas. This is a quiet, solitary pursuit.
Festivals & Markets: 'Snowfall Gatherings' are small, community-focused events held indoors. They are known for their lively storytelling, music, and the trading of handcrafted goods.
All roaming services have ceased. The focus is on survival and preparation.
Tinkers & Merchants: They are busy creating their wares for the spring festivals. The sound of hammers and the smell of forged metal fill the air in tinker workshops.
Healers: They are dedicated to caring for their local populace, dispensing herbal teas and remedies for seasonal ailments.
Mages: Mages work on long-term enchantments, creating powerful protective wards for homes and communities against the harsh winter elements and any magical threats.
Guards & Monster Hunters: Patrols are dangerous and limited to short distances. This is a time for training and sharing knowledge around a warm fire.

Grown & Planted: The frozen ground prevents new plantings, but farmers are preparing their tools and fields for the first signs of the thaw.
Harvested: Limited harvests of Kale and spinach can be taken from protected cold frames and greenhouses. Winterberry bushes, with their glowing, medicinal berries, are the final harvest of the season.
Fruit Orchards & Vineyards: The final month of winter dormancy. The trees and vines are ready to awaken with the first warmth of spring.
Goat, Dairy & Sheep Herds: The herds have endured the worst of the winter. Their fodder is now running low, and their caretakers eagerly await the first spring grasses.
Indoor Activities: Storytelling, crafting, and magical studies are common during the longest, coldest nights. This is a time for rest and community before the busy spring season.
Repair & Maintenance: This is the final push for mending tools, equipment, and wagons in preparation for the upcoming planting and travel seasons.
Festivals & Markets: The 'Thaw Festival' is celebrated with anticipation. This is a final farewell to winter, with small markets selling off the last of the preserved goods and newly made crafts.
The first signs of spring prompt the beginning of travel.
Tinkers: Tinkers begin to pack their newly crafted goods, preparing their wagons for the first journey of the year.
Merchants: They start to plan their routes and prepare their trade goods, eager to get on the road and bring news from the settled communities.
Healers: Healers prepare for a season of increased travel and a rise in injuries and illnesses that come with the spring thaw.
Mages: Mages emerge from their studies to perform rituals of growth and renewal, ensuring the land awakens with renewed vigor.
Guards & Monster Hunters: They begin to plot their patrols, knowing that the spring thaw will bring an increase in both bandit activity and the emergence of monsters from their winter lairs.
In spring of agriculture is a season of renewal and intensive labor as the world reawakens from its winter slumber. The 'Thaw' period is a race against time, as players work to sow the first staple crops like wheat and barley in the newly softened ground, celebrating their efforts with communal feasts and 'First Planting' festivals. As the season progresses into 'Seedtime,' a wider variety of crops and magical plants are sown, and the land's awakening is marked by the spectacular blooming of fruit trees. The focus shifts to repair and maintenance of tools and buildings after the harsh winter, all while welcoming back the first roaming services like tinkers and merchants. Finally, during the 'Blossom' period, the first herbs and greens are harvested, and the final preparations are made for the coming summer. The roads are once again bustling with activity, and players can participate in 'Blossom Festivals' and rituals performed by mages and druids, all of which underscore the sense of growth and new beginnings that defines the season.

Grown & Planted: The ground thaws and the first main staple crops like wheat, barley, and oats are sown. It's a race against time to get seeds in the ground before the weather turns.
Harvested: The first Winter Wheat is harvested, providing a much-needed early source of food. Wild edibles like nettles and morel mushrooms are foraged from the newly awakened forest floors.
Fruit Orchards: The fruit trees are just beginning to show their first buds. This is the last chance for any late pruning or grafting before the new growth takes hold.
Vineyards: The vines are pruned and tied to trellises. Vintners work the soil around the base of the vines to aerate it and prepare for the season's growth.
Goat, Dairy & Sheep Herds: The herds are still in their winter sheds, but herders are now taking them out to graze on the first green shoots in the lowlands. The animals are shedding their thick winter coats.
Tilling the Soil: Fields are plowed and tilled for the new growing season. The air is filled with the earthy scent of turned soil.
First Planting Festivals: Communities celebrate the start of the planting season with festivals, often involving communal feasts and rituals to bless the new crops.
The first signs of spring prompt the beginning of travel.
Tinkers: Tinkers begin to pack their newly crafted goods, preparing their wagons for the first journey of the year.
Merchants: They start to plan their routes and prepare their trade goods, eager to get on the road and bring news from the settled communities.
Healers: Healers prepare for a season of increased travel and a rise in injuries and illnesses that come with the spring thaw.
Mages: Mages emerge from their studies to perform rituals of growth and renewal, ensuring the land awakens with renewed vigor.
Guards & Monster Hunters: They begin to plot their patrols, knowing that the spring thaw will bring an increase in both bandit activity and the emergence of monsters from their winter lairs.

Grown & Planted: A wide variety of vegetables including cabbages, beans, and peas are planted. Magical plants like Sunpetal Blossoms and Glimmerseed are sown, waiting for the increasing sunlight.
Harvested: The final, sweeter root vegetables are dug up from their winter storage. These are a welcome change from the more savory winter fare.
Fruit Orchards: The fruit trees are now in full bloom, a spectacular sight. The air is filled with the scent of blossoms, attracting bees and other pollinators.
Vineyards: The vines are bursting with new leaf growth. The focus is on encouraging healthy shoot development and protecting the young growth from pests.
Goat, Dairy & Sheep Herds: The herds have begun their slow, organized movement toward the higher pastures, following the new growth of grass. Their journey is a communal event, with locals cheering them on.
Sowing Seeds: A communal event where communities work together to sow seeds in the newly tilled fields. It's a time for shared work and hope for a bountiful harvest.
Repair & Maintenance: Damaged fences and barns are repaired after the harsh winter, and tools are given their final polish before the work of summer begins.
Festivals & Markets: 'Seed Fairs' are held in villages and towns, where farmers can purchase rare seeds and tools. These markets are lively, with the promise of new growth in the air.
The roads are now bustling with activity as roaming services are in full swing.
Tinkers & Merchants: Tinker and merchant caravans are a common sight on the roads, setting up shop at crossroads and villages to trade their wares and news.
Healers: Traveling healers set up clinics in towns and at farming communities, providing care for those who have been isolated all winter.
Mages: Mages are now actively performing blessings and enchantments on fields and livestock to ensure a healthy season.
Guards & Monster Hunters: Patrols are organized along all major trade routes to protect travelers and goods from the threats that emerge with the warmer weather.

Grown & Planted: Herbs like basil and rosemary are planted in gardens and fields. The last of the tender vegetables are sown.
Harvested: Early spring herbs and greens are ready for harvest. These new flavors are celebrated after the long winter of preserved foods.
Fruit Orchards: Fruit trees are now fully in blossom. The orchard keepers are busy managing pollinators and ensuring a good fruit set.
Vineyards: The first tiny clusters of grapes, known as 'berries,' are forming on the vines. This is the first major milestone for the season's vintage.
Goat, Dairy & Sheep Herds: The herds are now in the mid-range pastures, grazing on the lush grasses and preparing for the final ascent to the high summer meadows.
Druidic Rituals: Druids and nature mages may perform rituals to enrich the soil and bless the crops, ensuring a bountiful harvest.
Preparation for Summer: The final preparations are made for the coming hot season, including ensuring tools and irrigation systems are in working order.
Festivals & Markets: The 'Blossom Festivals' are held in honor of the flowering trees, with celebrations in orchards and community squares. Markets are now filled with the first fresh produce and vibrant flower arrangements.
Roaming services are at the height of their season.
Tinkers: Tinkers are now a fixture in every town, their camps providing a valuable service and a place for community.
Merchants: The trade routes are fully established. Major trade caravans are now common sights, bringing a huge variety of goods to market.
Healers: Healers are in high demand, as the busier season and increased contact lead to more ailments and injuries.
Mages: Their work shifts from general blessings to specialized services, such as enchanting plows for easier tilling or creating wards to protect fields from pests.
Guards & Monster Hunters: The patrols are now well-established and efficient, with guards and hunters working to keep the increasingly busy trade routes safe.